Replay The Spire cards

NameImageRarityTypeCostDescription
Run ThroughCommonAttack1Target enemy loses 9 (11) HP and 4 (7) Block.
Strike From HellCommonAttack1Deal 8 damage. If this card is Exhausted, increase its damage by 4 and place it back into your hand. (It costs 0 until played.)
Undeath's TouchCommonAttack0Deal 1 damage 2 (3) times. Apply 1 Decrepit. Exhaust (Exhaustive !stslib:ex!).
AbandonUncommonSkill0Exhaust up to 3 cards. Draw 1 card for each. Add a Void (Dazed) to your discard pile. Exhaustive 3 (4). Ethereal.
Corrosion CurseUncommonSkill1Apply 1 (2) Languid and 2 (3) Decrepit. Exhaustive 2.
Defy DeathUncommonSkill5Gain 10 (14) Block. Costs [R] less for each card you've Exhausted this combat. Grave.
Leading StrikeUncommonAttack1Deal 4 damage. Reduce the cost of an Attack in your hand to 1 (0) this turn.
Life BindUncommonPower1 (0)Apply to an enemy. When you lose health, the bound enemy takes that much damage.
Limb From LimbUncommonAttack3Deal 24 (28) damage. If this deals at least 30 (32) unblocked damage, Refund 2 and draw 2 cards.
MassacreUncommonAttack1Deal 1 (3) damage to ALL enemies. Lose all Strength. Affected 5 (8) times by Strength.
Phantom ShieldUncommonSkill1Gain 11 (14) Block. Exhaustive 2.
ReversalUncommonSkill1Keep Block at the end of this (the next !replay:M-1!) round(s). Gain 2 (3) Reflection.
Weight TrainingUncommonSkill0Gain 1 Strength. Lose (Take) 1 HP (damage). Exhaustive 2 (3).
Demonic InfusionRareSkillXUpgrade a Skill or Attack in your hand X (X+ !M!) times. Refund 1. Exhaust.
EclipseRareSkill3Exhaust your hand, and replace it with random cards that cost 1 less than normal. (Refund !stslib:refund!.)Exhaust.
HemogenesisRareAttack3Deal 5 (8) damage. Gain 5 (8) Block. Heal 5 (8) HP. Exhaust. Upgrade each time you lose HP while this is in your hand.
Many HandsRareSkillXAdd X copies of Undeath's Touch to your hand. (Refund !stslib:refund!.)Exhaustive 2 (3).
Hidden BladeCommonSkill1Add a Shiv to your hand and draw 2 (3) cards.
Draining MistUncommonSkill3Apply 3 Necrotic Poison and 1 Languid to a random enemy 2 (3) times. Apply -1 (-2) Strength to ALL enemies. Exhaust.
Exploit WeaknessUncommonSkill1 (0)Apply Languid equal to target's Weak. Exhaust.
Fluid MovementUncommonPower1Keep up to 5 (8) Block between rounds.
Poison SmokescreenUncommonSkill2Gain 6 Block. Apply that much Poison randomly split among all enemies. Exhaustive 2. (not Exhaustive 2.)
Scrap ShanksUncommonPower1Each time you discard a card during your turn, add 1 (Upgraded) Shiv to your hand.
Shiv TossUncommonSkill0Discard all Shivs in your hand. Your Shivs deal 1 extra damage this combat for each one discarded. Exhaustive 2.(Retain.)
Sneak UpUncommonSkill3 (2)Gain 1 Intangible. Discard all Attacks in your hand. Refund 2 (1). Innate. Exhaust. Ethereal.
Speed TrainingUncommonSkill0Gain 1 Dexterity. Discard a random card. Exhaustive 2 (3).
The WorksUncommonSkill0For every 3 cards you draw this turn, gain [E] and deal 4 (9) damage to a random enemy. Becomes Unplayable until end of round.
Toxin WaveUncommonSkill1Apply 3 (4) Necrotic Poison to ALL enemies.
TripwireUncommonSkill2Gain 2 (4) Block. At the start of your next turn, Stun a random enemy (and draw !M! card). Exhaust.
Atom BombRareAttack4Deal 60 (75) damage. Apply 4 Poison to ALL fighters. Exhaust.
Bag of TricksRareSkillXChoose X: Apply 5 (6) Poison, add 3 (4) shivs to your hand, gain 7 (10) block, draw 2 (3) cards, or gain [E] [E] next turn.
From All SidesRareAttackXApply 1 Weak and deal 3 (4) damage to a random enemy 2X + 1 times.
NecrosisRareSkill2Convert (Enemy loses) all Poison on all enemies to (. Apply) Necrotic Poison (equal to the amount lost to ALL enemies). Exhaust.
Poison DartsRareSkillXApply 3 (4) Necrotic Poison X times. Apply X Poison to ALL enemies.
Crystal ConduitCommonSkill1Channel 1 Crystal.(Channel 1 random orb.)
Panic ButtonCommonSkill0Evoke all your orbs. Draw 1 (2) card(s). Exhaust. Retain.
Calculation TrainingUncommonSkill0Gain 1 Focus. Add (Exhaustive 2 (3). Startup: add) 1 Dazed to your discard pile. Exhaustive 2 (3). (not Exhaustive 2 (3).)
Claw RakeUncommonAttack2Deal 2 (4) damage. Deal 2 (4) damage to ALL enemies. Grave. Counts as Claw. Startup: if your deck has no normal Claw cards, add one to your draw pile.
CrystallizerUncommonPower0(Innate.)Crystal orbs give 2 additional Focus to adjacent orbs. At the end of your turn, if more than half your orb slots are empty, Channel 1 Crystal.
Empty BinUncommonPower1(Innate.)At the end of your turn, Exhaust all Common cards in your hand, and gain 4 (5) Block for each.
FIFO QueueUncommonPower2(Innate.)Gain 4 Orb Slots.
RepulseUncommonSkill0Gain 1 (2) Reflection. Shuffle 1 Backfire into your discard pile.
Reroute PowerUncommonSkill0Swap your Strength and Focus. Draw 1 card.(Retain.)
Solid Light ProjectorUncommonSkill1Gain 2 Shielding for every 5 (3) cards in your discard pile. Exhaustive 2.
SortUncommonSkill1Shuffle all Rare OR non-Status cards in your discard pile back into your draw pile. Draw 2 cards.(Retain.)
System ScanUncommonSkill1The next 2 (3) Status cards you draw Exhaust and draw 1 card when drawn.
Time BombUncommonSkill1Gain 2 Orb Slots. Channel 2 Glass. Channel 1 Dark and trigger its passive 2 (3) times. Exhaust.
Mirror ShieldRareSkill2Channel 1 Crystal. Channel 1 Frost. Gain 5 (8) Block. Gain 1 (2) Reflection.
Omega CannonRareAttack2Deal 7 (6) damage to ALL enemies 4 (5) times. Add 2 Backfires to your discard pile.
RNGRareSkillXChannel X ((X+1)) random orbs.
At The ReadyCommonSkill1 (0)Retain. Enter Guard. Exhaust.
Blunt JabsCommonAttack1Deal 4 (5) damage 2 times. Retain adjacent cards this turn.
Manipulate FutureCommonSkill0Scry 2 (3). Cards discarded by this cost 0 until played.
AnticipationUncommonSkill1Enter Guard. Gain 2 Reflection. Exhaustive 3 (5).
BattleflowUncommonSkill0Grave. (not Grave.) Unplayable while in a Stance. Choose: Enter Wrath, Enter Calm, Enter Guard, or gain 3 (4) Mantra.
CycleUncommonSkill0Draw 1 card. Whenever you Scry, return this from your discard pile to your Hand. Exhaustive 3 (5).
Divine ShieldUncommonSkill1If you have no Block or Shielding, gain 7 (9) Shielding. Otherwise, gain 1 (2) Reflection.
HumUncommonSkill1Scry 2 (3). Your attacks deal 25% more damage for 2 (3) rounds.
VibesUncommonSkill1If you are in Wrath, apply 3 (4) Decrepit. If you are in Calm, apply 3 (4) Languid. If you are in neither, gain 3 (4) Mantra.
All InRareSkill1Enter Wrath. Add an All Out to your hand. Exhaust. (not Exhaust.)
Looming ThreatRarePower1At the end of your turn, deal 3 (5) damage to a random enemy for each card Retained.
SurvivalismBasicSkill1Gain 8 (9) Block. Scry 1 (2).
All OutSpecialAttack0Retain. Deal damage equal to your Block, then lose all your Block. Exhaust.
Dark EchoSpecialAttack1Deal 42 (56) damage to ALL enemies.
FirewallSpecialSkill2Gain 10 (14) Block. Each time you block incoming damage this round, Channel 1 Hellfire.
Ghost DefendSpecialSkill1Gain 5 (8) Block. Exhaust. Ethereal.
Ghost FetchSpecialSkill0Choose a basic card from your draw pile and place it into your hand. (It costs 0 this turn.)Exhaust. Ethereal.
Ghost SwipeSpecialAttack1Deal 6 (9) damage. Exhaust. Ethereal.
Grinning JarSpecialSkill0Draw 2 cards. You may not play another Grinning Jar this turn. (not You may not play another Grinning Jar this turn.)
Overheat WeaponsSpecialSkill0Gain 1 Focus if you have <0, Lose 1 Focus if you have >0. Channel 1 Hellfire. Add 1 Backfire to your discard pile. (not Add 1 Backfire to your discard pile.) Ethereal.
Ritual ComponentSpecialSkill0Draw 1 card.
Scorching BeamSpecialAttack2Deal 8 (9) damage to ALL enemies. Channel 1 (2) Hellfire.
MightUncommonPowerXFor X turns, your Attacks deal 25% more damage. Refund 2 (3).
ParryUncommonAttack1Deal 4 (5) damage. Gain 2 Reflection if target intends to attack. Ethereal. (not Ethereal.) Exhaustive 3.
Private ReservesUncommonSkill0Gain [E]. (Draw 1 card.)Exhaust. Retain.
Shield GeneratorUncommonSkill0Gain 3 (4) Shielding. Exhaustive 3 (5).
SpecialistUncommonPower0Lose 1 Focus. (Innate.)All non-attack damage you deal is increased by 2.
SssshieldUncommonSkillXGain 6 Block. Gain 6 Shielding for each [E] this cost. (Refund !stslib:refund!.)Snecko. Exhaust.
SssstrikeUncommonAttackXDeal 4 (5) damage, plus an additional 4 (5) for each [E] this cost. Refund 1. Snecko.
Survey OptionsUncommonSkillXDraw X. Refund 1 (2).
TrickstabUncommonAttack1Deal 4 damage 2 (3) times. Affected by block modifiers.
Uncanny AuraUncommonSkillUnplayable. Grave. At the end of your turn, gain 1 (2) Strength and Dexterity for each other Unplayable card in your hand.
Awakened One RitualRarePower0Add 3 (4) πRitual Components to your draw and discard piles. If 5 are ever in your hand at once, they become 42 damage Attacks.
BrewmasterRarePower3 (2)Obtain a random potion at the start of each round.
Midas TouchRareSkill0Exhaust any number of cards in your hand. Add a random (Upgraded) Rare card to your hand for each. Exhaust.
NecrogeddonRareAttack0Deal damage equal to the number of cards you've Exhausted this combat (to ALL enemies). Grave.
Poisoned StrikeRareAttack0Apply 3 (4) Poison. Affected by damage modifiers.
The Ultimate DefenseRarePower4Gain 1 (2) Artifact. Gain 1 (2) Dexterity. Gain (1 Intangible. Gain) 5 Plated Armor. Gain 5 (8) Shielding.
Abe's RevengeSpecialCurseUnplayable. At the end of your turn, gain 2 Frail. Ethereal. Soulbound.
AmnesiaCurseCurseUnplayable. At the end of your turn, Exhaust your hand.
Common ColdCurseCurse0Sneeze!
DeliriumCurseCurseUnplayable. At the end of your turn, gain Confusion for 1 round.
DepressionCurseCurseUnplayable. When drawn, gain 2 Languid and draw a card.
DoomedCurseCurse0Die. Fleeting. Ethereal. Grave.
Faulty EquipmentCurseCurse (0)Unplayable (Fleeting). Soulbound. (not Soulbound.)
HallucinationsCurseCurseUnplayable. At the end of your turn, add 1 random card to your draw pile. Exhaustive 3.
Hysterical BlindnessCurseCurseUnplayable. At the end of your turn, your Attacks become obscured for 3 turns. Exhaust.
I.O.U.CurseCurseCosts 100 gold to play. Fleeting. Soulbound.
Looming EvilCurseCurse3Can be played for 3 Energy to Exhaust. At the end of your turn, shuffle a curse into your draw pile and reduce cost.
Over-EncumberedCurseCurseUnplayable. When you draw this, add 3 Dazed to your hand and draw a card.
Restless DreadCurseCurse0Autoplay. Draw 1 card. Add 3 random Curses to your discard pile. Exhaust. Grave.
SicklyCurseCurseUnplayable. At the end of your turn, lose 3 Block.
SplintersCurseCurse0Take 2 damage. Draw 1 card. Exhaustive 2. Startup: add a copy of this to your draw pile.
Spreading InfectionCurseCurseUnplayable. At the end of your turn, duplicate all other Status and Curse cards in your hand.
VoicesCurseCurseUnplayable. Ethereal. Startup: Add 2 copies of this card to your discard pile.

Replay The Spire relics

NameImageTierPoolDescriptionFlavor
Iron CoreStarterAt the start of combat, gain 2 orb slots if you have none, or Channel1Hellfire otherwise. Certain Red and Blue cards can appear in future card reward screens.Powered by unceasing flames and rage.
Sizzling BloodStarterAt the end of combat heal 4 HP. Gain 4 max HP on pickup.It burns with fire and poison.
Smoldering BloodStarterRight click during combat to activate. Usable once per combat. Enter Calm. Certain Red cards can appear in future card reward screens. Certain Purple cards can appear in future card reward screens.The fire has calmed.
Staff of the SnakeStarterAt the start of each combat, add an Insight to your hand. Certain Green cards can appear in future card reward screens. Certain Purple cards can appear in future card reward screens.ssssssssssssssssssssssstaff
Antivirus SoftwareCommonBlueEvery time you shuffle your deck, gain 1Artifact. When you draw a Status, consumes 1Artifact to Exhaust it and all other Status cards drawn that turn, drawing 1 card each time.The robotic equivalent to a vaccine.
BandanaCommonGain 2Thievery for the first 3 turns of combat. Synergy - BloodyIdol.The finest article of pick-pocketing attire.
BaseballCommonUpon pick up, a random card in your deck becomes free.We all have our favorite player.
FunnelCommonAt the end of your turn, unused energy is converted to 4Block each.Use every last drop.
GeodeCommonBlueThe first time you lose HP each combat, trigger the passive effect of all your channeled orbs and Channel1Crystal.Break it open!
Gremlin FoodCommonWhenever you Rest, Upgrade a random card.Some gremlins are known to steal food from people, but in return grant a favor while the adventurer sleeps.
Grinning JarCommonObtain a Skill that draws 2 cards. Obtain an additional copy for every 12 other cards added to your deck."I play Grinning Jar, which allows me to draw 2 cards from my deck!"
King of HeartsCommonRedWhen you lose HP during your turn, gain twice that much block.Traditionally drawn with his sword going through his head, is sometimes known as the Suicide King.
LightbulbCommonIf you have any unspent [E] at the end of your turn, draw that many cards at the start of your next turn.How long has it been since you've seen the sun?
Mystery MachineCommonGains 1 charge each time you enter a ? room. Loses 1 charge each time you go between two non-? rooms. Start combat with 1 random Strength or Dexterity for each charge this has.For those who like to wander.
Pet GhostCommonAdd a ghost card to your hand every turn. Your max hand size is increased by 1.The ghost of a pet once belonging to a knight.
Rubber DuckyCommonEach time you play a Power, gain Shielding equal to 3 times its [E] cost.When you squeeze it, it makes noise.
Rune of SimplicityCommonStrikes and Defends can be Upgraded any number of times. On pick up, Upgrade2 randomly.Sometimes, things aren't as complicated as they appear.
SpearheadCommonRedAt the end of your turn, all enemies lose HP equal to their Vulnerable.---
Tag BagCommonShops have all 3 kinds of sale tags. Sale tags can appear on colorless cards. On-sale cards are cheaper.A colorful collection.
Tiger MarbleCommonAt the start of each combat, add a random card which Exhausts to your hand. It costs 0 until played.Eye of the Tiger
Wax SealCommonRelics in shops cost 20% less. Right click at a shop to activate: Borrow 100 gold. Add a Curse to your deck until you pay it back. Usable up to 3 times per shop.The kind used to close envelopes, not the sea creature.
AccelerometerUncommonRight click during combat to activate. Usable once per combat. Decrease your turn-based Debuffs by 1. Increase all enemy turn-based Debuffs by 1.Time over Time.
Bottled EggsUncommonOn pick up, choose a card. All copies of that card you have are Upgraded. All future copies of that card you obtain are Upgraded.
Bottled FlurryUncommonOn pick up, choose a card. You Retain that card at the end of your turn. If the card would Exhaust due to being Ethereal, it is discarded instead.It's like a snowglobe!
Bottled GeyserUncommonOn pick up, choose a card. Each time you shuffle your deck, that card is placed on the top.FWOOOOOOSH!
Bottled SneckoUncommonOn pick up, you may choose a card. It gains Snecko. If you do not choose a card, you may choose one at a later restsite as a freeaction.Despite how large the adults are, baby sneckos are small enough to fit in your pocket - and they're cute!
CarrotUncommonBlueYou gain 3Focus at the start of combat. You lose 1Focus over the next 3 turns.Filled with power.
Chameleon RingUncommonYour potions are more potent. You can now Brew at Rest Sites.A ring that glimmers with slowly shifting colors.
Divine ProtectionUncommonGain 8TemporaryHP at the start of combat.The strength to carry on in times of trial.
GarlicUncommonAt the start of combat, apply 3Languid to ALL enemies.Taking a whiff may cause your eyes to tear up.
Golden EggUncommonWhenever you add a Rare card to your deck, it is Upgraded. Whenever you purchase a card from the merchant, it is Upgraded.Not approved by the FDA.
Hand MirrorUncommonWhenever you gain Vulnerable or Weakened, it is also applied to the enemy that sent it.You can see yourself through the glass. The good and the bad.
Iron HammerUncommonDuring the first turn, drawing a card upgrades it.A handy - and heavy - tool.
NinjatoUncommonEvery time you play 3Attacks in a single turn, draw 2 cards.Stab stab stab
Onion RingUncommonYou gain 3 Strength at the start of each combat. You lose 1 Strength over the next 3 turns.The onion is encased in a deep-fried breading.
Quantum EggUncommonWhenever a card is created during combat, it is Upgraded.Tastes like [REDACTED].
Ringing SoulUncommonOnce per room, when you add a card to your deck, gain 3 Max HP.How obnoxious!
ShallotUncommonYou gain 3 Dexterity and Metallicize at the start of each combat. You lose 1 Dexterity and Metallicize over the next 3 turns.It's a shallot. Not a whole lot to say about it.
Snack PackUncommonEvery time you play 3 Attacks in a single turn, gain 2 HP.Always come prepared with a snack.
Solar PanelUncommonBlueAt the end of combat, heal 2 HP for each of your active Lightning orbs.Clean, renewable power.
Wasp NestUncommonEach time you lose HP in combat, gain 2Thorns.Like a bee nest, but more evil.
Another SwordRareRedThe first card containing "strike" you play each round is played twice. Takes 1 additional turn to recharge for each [R] spent on the card.A second sword. You have two now.
ArrowheadRareYou may Upgrade 2 cards whenever you smith.The first thing you ever forged.
Basket of SnakesRareGreenEvery time you play 3Attacks in a single turn, gain 1 stack of SnakeVenom. Whenever you deal unblocked Attack damage, apply NecroticPoison equal to your SnakeVenom.SnakeVenom decreases by 1 each turn.Don't worry; they won't bite. At least, they won't bite you.
Byrd SkullRareGreenYour Innate cards have Refund1 and draw 1 card. The skull of a fallen Byrd. ...Get it? Fallen?
CounterbalanceRareDuring boss and elite fights enemy Strength gain, Block gain, and Healing is reduced by half.For every strength, there is a weakness.
DurianRareWhenever you gain a Debuff, gain TemporaryHP equal to the amount. At the start of your turn, reduce your turn-based Debuffs to 2. On pickup, increase your max HP by 5.Smells awful, tastes great.
KaleidoscopeRareWhen you play 3 cards that give Block in a single turn, gain 1Reflection.Colors, distorts, and reflects light.
MultitoolRareYou have 2 additional options at rest sites, chosen randomly.
Pocket PolymerRareYou can now Transform a card at rest sites as a freeaction.The power of SCIENCE! Probably.
Pondfish ScalesRareWhenever you play a Skill that does not give Block, gain 2Block.Scales sometimes held by those who have bested Captain Abe in battle.
Purple GlovesRarePurpleYour max hand size is increased by 2. When you exit Calm, draw 1 card. When you enter Divinity, draw 2 cardsHands are always improved by fancy gloves!
Towering Pillar of HatsRareMax hand size increased by 2. At the end of your turn, Retain the right-most cards in your hand. Retains1 card for every 3 in your hand."Tarnish notte the majesty of my TOWER of HATS!"
Vampiric SpiritsRareGreenOn the first turn of combat, 25% of all unblocked Attack damage you deal is returned as health.A fondness for shadows, a thirst for blood; traits held by rogues and vampires alike.
Library LooterSpecialCustomRunModifer Each time you open a non-boss chest, choose 1 of 15 cards to obtain.aight listen i KNOW its bad form to implement a custom run mod with a relic but y'know what sometimes you just gotta look urself in the mirror and ask "do i really feel like dealing with patching shit when relics have a perfectly good hook for opening chests" and sometimes the answer is no.
Ring of AddictionSpecialOn pick up, obtain 3 potions and 2 random relics with effects related to potions. Each time you go through 3 rooms without using a potion, lose 2 Max HP.Good in abundance breeds evil.
Ring of ChallengeSpecialRight click during the first turn of combat to activate. Usable up to 3 times per combat. Apply random buffs to all enemies. Gain ~15 gold. Every 10 times you use this relic, you will obtain an random relic at the end of the fight.There is a fine line between bravery and stupidity.
Ring of CollectingSpecialNon-boss chests contain a random ring relic in addition to thier normal contents. Shops will sometimes sell ring relics.A full set is greater than the sum of its parts, yet not nessearily worth the cost.
Ring of ExchangeSpecialShop relics can sometimes appear in boss chests. Boss relics can sometimes appear in shops.You never know the value of what you have until it is lost.
Ring of FangsSpecialAt the start of combat lose 3Strength. Whenever you deal unblocked attack damage, apply 1Poison.The fangs poke into the wearer, making wielding weapons difficult.
Ring of FurySpecialAt the start of combat gain 2Strength and lose 1Dexterity.A cursed ring that heightens both senses and senselessness.
Ring of GreedSpecialOn pick up, obtain 50 gold and 2 random relics with effects related to gold or shops. For every 150 gold you obtain, add 1 random Curse to your deck.Great wealth often rides with great dispair.
Ring of HypnosisSpecialAll enemies start with 5Confusion.The strange colors and reflected lights draw the mind down a wandering path.
Ring of MisfortuneSpecialAt the start of combat add a random Curse to your discard pile. Each time you draw a Curse, gain [E] and 3TemporaryHP. Each time you draw a Status, gain 3Block.Weary wear.
Ring of PanicSpecialAt the start of combat you become Confused for 3 turns. Gain [E] [E] at the start of rounds 1 and 2. Gain [E] at the start of round 3.Fear serves its purpose.
Ring of PeaceSpecialAt the start of combat apply 3Weak to ALL fighters and gain 1BufferPeace never lasts long in the Spire.
Ring of SearingSpecialAt the start of your turn, ALL enemies above 50% Max HP lose 10% of their current HP. At the end of each round, if you are above 75% Max HP, lose 5 HP.A cursed ring that burns everything around it to ash.
Ring of ShatteringSpecialAt the start of combat you gain 3Focus and lose 2 Orb Slots.What is broken can be made better for it.
Abe's TreasureBossGain [E] at the start of your turn. Start combat with Drowning. On pick up, add a copy of Abe'sRevenge to your deck.Cursed?
Ancient BellBossOn pickup, choose 3Relics and 3Curses to obtain. All choices are out of 3 options and cannot be skipped.A relic long forgotten.
Bronze CoreBossGain [E] at the start of your turn. Each combat includes a Bronze Orb minion that won't attack, but will put cards into stasis until killed.Even now, it acts to defend the spire.
Chewing GumBossGain [E] at the start of each turn. Every time you shuffle your deck, add 3Slimed to your draw pile.Sticky and sweet.
Dimensional GlitchBossGain [E] at the start of each turn. All non-attackdamage you deal is reduced to half, rounding down. All non-attackdamage you recieve is increased by half, rounding up. All in-combathealing you recieve is reduced to half, rounding up.UPDATE BODY TEXT
Electric BloodBossRedGain [R] [R] at the start of each turn. Lose 1 HP for every [R] you use, excluding the first 2 used each turn.You feel your body surging with power. It hurts.
Grab BagBossLose [E] at the start of each turn. On pick up, choose 2Energy Boss Relics and 1Non-Energy Boss Relic to obtain. All choices will be out of 3 random relics, and cannot be skipped.Trinkets and treats. What will you get?
Hamster WheelBossGain [E] each time you draw a card. Drawing a card increases its cost by 1 for the turn. At the start of combat, add a random Curse to your draw pile for each X-cost card in your deck.Keep on running.
Honey JarBossDraw 1 more card each turn. Retain up to 1 card each turn. Extra choice on card reward screens. On pick up, gain 1 extra potion slot. You cannot skip rewards.Delicious!
KintsugiBossRemove 5 cards from your deck. Choose 2Curses to obtain. (Attempting to remove Curses with the first effect Transforms them instead).What is broken can be made better.
Ooze ArmorBossRedGain [E] at the start of each turn. Gain 4Malleable and -3Slow at the start of combatArmor with the flexibility and toughness of living slime.
Ring of ChaosBossSome card rewards have randomly altered stats and effects.A ring with wild and unpredictable magic effects.
Shrinking DraughtBossLose [E] and draw 2 cards at the start of your turn. Start each combat with 4Dexterity. If you play at least 6 cards in a single turn, gain [E] at the start of your next turn. On pick up, remove 3 cards from your deck and lose 25% Max HP. Synergy - TinyHouseThe label reads "Drink me."
Snecko HeartBossStart combat Confused.Confusion can never increase the cost of a card by more than 1. The first card you draw each turn always costs 0.The preserved heart of a fallen Snecko.
Snecko ScalesBossGreenDraw 3 additional cards each turn. When you play a card that costs more than 0 energy, discard a card.Scales from a Snecko that shed its skin. They seem to reflect lights with shimmering colors.
Sweet FlowerBossGain [E] at the start of each turn. Less map information.The sickly sweet scent of this flower makes you feel dizzy...
Wanted PosterBossGain [E] at the start of each turn. For every 100 gold below 500 you have, enemies start with a random buff. Gain 100 gold on pick up.Gold and blood: weighed on the same scale.
Bargain BundleShopWhen you purchase this relic, the cost of the cards, potions, and card removal service in the same shop are reduced by 100 gold.What a deal!
Cursed CoinShopOn pickup, obtain 150 gold and a random Curse.A cursed coin that brings misfortune to its owner. The only way to get rid of it is to sell it.
Energy BallShopRight click during combat to activate. Usable once per combat. Consumes unspent [E] at the end of your turn to gain charges, up to 5 max. Using spends 3 charges to play your character's Form Power.Smashing!
Frozen ProgramShopBlueEach time you EvokeFrost, gain 1Reflection.FROST.exe has stopped responding.
Guide BookShopOn pickup, Upgrades 2 cards randomly. Prioritizes rarer cards.A book detailing "tourist spots" in the spire. It seems to have been written by the shop merchant.
Raider's MaskShopBlueAt the end of your turn, if a Dark orb has more stored damage than the HP of the lowest-health enemy, it is Evoked.Leave no survivors.
Shop PackShopChoose 3Colorless cards to obtain. Guaranteed to get at least 1 Rare card!A cheap 3-card booster pack. Probably rigged by the merchant.

Replay The Spire potions

NameImageRarityDescription
Adrenaline PotionCommonDraw 2 cards and gain 1 Energy.
ElixirCommonExhaust ALL Status and Curse cards.
Languish PotionUncommonApply 3Languid.
Lifeblood PotionUncommonGain 12TemporaryHP.
MilkshakeUncommonYou can retain up to 5Energy between turns until the end of combat.
Reflective CoatingUncommonGain 3Blur. Gain 3Reflection.
Toxic PotionUncommonApply 5NecroticPoison to ALL enemies.
Venom PotionUncommonApply 1Poison to enemies when you damage them. Lose 1Strength.
Cursed ConcoctionRareGain 3Strength and 2Dexterity. Add a random Curse to your draw and discard piles.
Death PotionRareDeal 60 damage. Lose 12 health.
Doom PotionRareDestroy an enemy after 10 turns.
FlashpowderRareStun an enemy.

Replay The Spire keywords

NameDescription
backfireStatus: Deals 4 damage and Exhausts at the end of your turn. Affected by your own damage modifiers.
crystalOrb: Gives adjacent orbs +2Focus. When Evoked, if you have fewer than 3 orb slots, gain an orb slot. Passive effect is not affected by Focus.
decrepitFighters afflicted by Decrepit suffer 1 extra damage from attacks for each stack. Each turn Decrepit is decreased by 1.
glassOrb: No Passive effect. When Evoked while you have more than 3 orb slots, consumes your leftmost orb slot and Evokes the occupying orb.
guardWhile in this Stance, you gain double Block from cards, but your Attack damage is reduced by 90%.
hellfireOrb: At the start of your turn, gain +2Strength until the end of your turn. When Evoked, applies 1 Vulnerable to a random enemy.
languidFighters with Languid deal 1 less Attack damage per stack. Is reduced by 1 at the end of each turn.
manasparkOrb: At the start of your turn, gain 3Charge-Up. When Evoked, gain [e] and 5Charge-Up.
necroticA powerful poison that deals 2 damage each turn, but doesn't last as long.
reflectionGoes down by 1 each round, is removed on 0. While active, completely blocking Attack damage reflects it back at the attacker.
shieldingAn alternate form of Block that is not lost at the end of each round.

Replay The Spire creatures

NameImageTypeHP
Blue MageElite86
Captain AbeBoss80
Gremlin CookNormal16
Hell's EngineBoss450
PondfishBoss280
Rhapsodic HoarderElite300
SnechameleonElite145
The ConductorBoss450
The Fable-SpinnerBoss800